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VIDEOGAME REVIEW: 'The Getaway' game, movie or something
in-between?
Monday February 10, 2003
By WILLIAM SCHIFFMANN Associated Press Writer
Is ``The Getaway'' a videogame, a movie or some mutant offspring
of the two?
A creation of Sony's Team Soho for PlayStation 2, the game
features perhaps the least sympathetic group of characters in
recent history.
The ``hero'' of our adventure is Mark Hammond, a retired bank
robber and former member of the evil Collins Crew. He witnesses the
murder of his wife and the abduction of his son.
He follows the kidnappers, only to be captured by the gang,
savagely beaten and then put to work at a series of lethal jobs for
crime boss Charlie Jolson, who is holding young Hammond hostage.
To rescue his son, Hammond kills scores of people, including old
friends, armies of police and citizens caught in the cross fire or
run down as Hammond races from place to place to complete almost
two dozen gory missions for his nemesis.
The game has a parallel track with a troubled cop named Frank
Carter, also out to bring down Jolson, whose story you can play
when you've finished Hammond's grisly trail.
This ambitious creation is carried forward by elaborate cut
scenes, which are lovingly done and show obvious attention to
detail. The developers loved them so much they made it impossible
to skip them, so you spend a lot of time watching. They're also
marred by the impossibility of understanding the British accents of
the speakers.
While you do spend a lot of time behind the wheel, ``The
Getaway'' is not a simple drive through London.
You're almost always pitted against an overwhelming number of
enemies. Armed with a pistol, or weapons you pick up after
dispatching bad guys, you usually have to fight your way to the end
of each mission, and it only takes a few shots to dispatch you.
You can regain your health, but only by stopping and leaning
against a handy wall. That method seems to take forever, and during
that time you're often set upon by cops or crooks.
There's nothing on the screen to guide you, either. No ammo
graphs you'll know you're out when the gun stops shooting no
maps, no compass, no lifeline. When Hammond is shot, a stain of
blood appears. Get him shot a few more times and he starts to
stagger and gasp.
There are other problems with ``The Getaway.''
For one thing, you're constantly driving. While Soho has
faithfully reproduced a big chunk of London, it's not a very
interesting part. The drive is either a simple case of getting from
one place to another boring or having to battle cops and
robbers the entire distance, which is often almost impossible.
Targeting is handled by one of the right shoulder buttons.
Unfortunately, you have to hit the button to change targets, and
while you're shooting each bad guy several times, everybody else
with a gun is shooting at you.
There are stealth sections, but they rarely make sense in the
context of the game. And of course there's the moral issue how
many people can you justify killing to retrieve your kidnapped
child? Two? Five? Twenty?
To the developers, apparently, as many as it takes.
Graphics get a B. The detailed cityscapes took a lot of effort,
and it shows. Characters aren't the most lifelike you'll ever see,
although much time has been expended on facial expressions.
Overall, this is a nice-looking game despite some clipping.
Control gets a C+. Driving and walking takes a delicate
touch, and targeting requires quick reflexes. There are some camera
angle problems, also.
Sound gets a B. The British version of English is almost
impossible to understand. On the other hand, there's a nice taste
of accents from many parts of London. You'll easily understand the
vulgarity, which makes up much of what passes for conversation
among the hoods. Weapons and driving effects are excellent, as is
the evocative musical score.
I wasn't wild about ``The Getaway,'' although I believe it's
worthy of a B. It's an interesting effort that might have benefited
from a few months of fine-tuning and a sense of humor.
However, as a harbinger of things to come, it's a solid effort
that will be imitated. The nonstop violence and endless cursing
means this is not a game that should fall into the hands of
children.
``The Getaway is rated M, for ages 17 and older.
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On The Net:
www.sony.com
(Copyright 2003 by The Associated Press. All Rights Reserved.)
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